Each of the guards has their own line of sight and movement patterns, and if they get a look at you, or if they spot a dead comrade, they come looking for you, usually screaming for their friends the whole time. While killing the guards is always an option, it's usually a really bad one. The idea behind most of the missions is to sneak into a heavily guarded enemy compound and to then destroy something inside. As you move each character around the screen, their individual backpack shows up in the bottom corner of the screen and acts as a menu for the actions that are specific to that soldier. Using your mouse or the provided hot-keys, you move each one of your men through the levels with a point-and-click interface that isn't really all that different from games like StarCraft or Command and Conquer. After each mission, you receive a score, and eventually, if you're good enough, get promoted through the ranks. You begin the game in Norway during the early days of the war, and work your way through 20 missions that take you through North Africa, France, and finally into Germany itself. Later you get access to the rest of the crew, which includes a sapper who loves to set traps and blow things up, a sniper who can take the heads off your enemies at range, and a spy who infiltrates enemy camps and distracts the other side's soldiers. In your first mission, you have access only to a Green Beret who is adept at close quarters killing and feats of strength, a Marine who can use scuba gear to pass undetected beneath the water and kills quietly with his spear-gun, and a Driver who is expert both at piloting whatever vehicles you find and at mowing down enemies with his sub-machinegun. Your squad consists of six men, each of whom has been selected for certain talents which only they possess. You are the commander of an elite Allied commando unit in World War II. With their latest game Commandos, Pyro is injecting new-life blood into the real-time strategy genre with a game that will have players on the edge of their seats, waiting for their chance to strike. Yes, there's a new element of fear in the air, and we here at IGN-PC like it a lot. Those hard-core warriors who were mowing down their Quake opponents with headlong rushes into combat are now being dropped by unseen foes armed with sniper rifles. With new games like Rainbow Six and the upcoming Thief, players are meeting enemies that are stronger, faster, and better armed than they are. Years of first person shooters have taught us that the first shot is more of a warning than a threat, and if we can just get to a health pack, everything will be all right. For a long time now, gamers have forgotten what it's like to be scared.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |